Guide · Mechanics
MapleStory Classic World spawn rate and map capacity
iWhat Spawn rate and map capacity is
The short answer
A spawn point is a place a monster can appear, not a monster. The map keeps its capacity alive, shared out between every kind on it, and the capacity comes from the size of its floors. Line 2 <Area 2> has 107 spawn points and holds 17. Respawn is effectively a constant, so “which map holds the most” is the question with an answer. The spawning formulas work it through.
- 40
- the most a map holds
- 194/211
- maps with points to spare
- 7.56s
- the one timer
The maps that hold the most
| Map | Street | Holds | Spawn points | mobRate |
|---|---|---|---|---|
| L Forest III | Victoria Road | 40 | 83 | ×1 |
| East Domain of Perion | Victoria Road | 40 | 71 | ×1 |
| The Forest North of Ellinia | Victoria Road | 40 | 69 | ×1 |
| 3-Way Road-Split | Victoria Road | 40 | 68 | ×1 |
| Ant Tunnel Park | Dungeon | 40 | 58 | ×0.8 |
| Dangerous Croko I | Warning Street | 40 | 54 | ×1 |
| The Tunnel That Lost Light I | Dungeon | 40 | 52 | ×0.8 |
| West Domain of Perion | Victoria Road | 39 | 65 | ×1 |
| The Forest South of Ellinia | Victoria Road | 39 | 63 | ×0.7 |
| Swampy Land in a Deep Forest | Dungeon | 38 | 50 | ×1 |
| The Field West of Amherst | Rainbow Street | 37 | 66 | ×0.9 |
| Forest West of Henesys | Victoria Road | 37 | 65 | ×0.9 |
What a map holds is the client’s own sum over its floors: about one monster for every 128,000 square pixels of floor box, times its mobRate, never fewer than 1 and never more than 40. Every count here is the Public Release’s, read out of its map files; the maps kept from Closed Online Test 2 are left out. This is what the EXP rate on the training tables is built from, and the capacity formula has every map with its working.
The maps a point count flatters most
| Map | Street | Holds | Spawn points | mobRate |
|---|---|---|---|---|
| Line 2 <Area 2> | Kerning City Subway | 17 | 107 | ×0.9 |
| Line 1 <Area 3> | Kerning City Subway | 18 | 97 | ×0.9 |
| Line 2 <Area 1> | Kerning City Subway | 18 | 97 | ×0.9 |
| Line 1 <Area 2> | Kerning City Subway | 18 | 90 | ×0.9 |
| Sleepy Dungeon V | Dungeon | 20 | 88 | ×0.4 |
| Line 2 <Area 3> | Kerning City Subway | 17 | 68 | ×0.9 |
| Line 1 <Area 1> | Kerning City Subway | 16 | 64 | ×0.8 |
| The Cave of Evil Eye III | Dungeon | 10 | 40 | ×1.1 |
The most spawn points for every monster the map holds. A list ranked by points puts these near the top; what you meet on them is the Holds column. The points still matter: they decide which monsters fill the capacity, so a monster with half the points on a map is about half of what is there.
The timers
| Respawn | Spawn points | Share | Maps | What sits on it |
|---|---|---|---|---|
| 7.56s | 7,563 | 96.9% | 191 | Ordinary monsters |
| 1s | 79 | 1.0% | 8 | Ordinary monsters |
| 300s | 37 | 0.5% | 12 | Bosses and rare wanderers |
| 60s | 32 | 0.4% | 6 | Uncommon spawns and roamers |
| 180s | 23 | 0.3% | 10 | Bosses and rare wanderers |
| 120s | 18 | 0.2% | 2 | Uncommon spawns and roamers |
| 600s | 12 | 0.2% | 4 | Bosses and rare wanderers |
| 2s | 10 | 0.1% | 1 | Ordinary monsters |
| 3600s | 8 | 0.1% | 8 | Bosses and rare wanderers |
| 10s | 8 | 0.1% | 1 | Ordinary monsters |
| 8s | 8 | 0.1% | 1 | Ordinary monsters |
| 6s | 5 | 0.1% | 1 | Ordinary monsters |
| 10800s | 2 | 0.0% | 2 | Bosses and rare wanderers |
| 1800s | 2 | 0.0% | 1 | Bosses and rare wanderers |
These are the upstream export’s figures. Its 7.56 s is what it gives a point with no cooldown of its own, and such a point comes back on the map’s refill, about 7 s by one timing test (how a map refills). The training tables treat anything above a minute as not a population: a ten-minute respawn is a monster you might meet, not one you can farm, so its EXP is left out of a map’s rate and its row stays on the map. See the training guide for what that does to the ranking.
The rate multiplier
Every map carries a mobRate, from 0.4 to 1.9 in the release’s map files, 1 where a map sets none. It multiplies straight into the capacity: a ×1.3 map holds about thirty per cent more than its size alone gives, and a ×0.5 map half, until the cap of 40. The Holds column above already counts it, so nothing on this page or the training tables multiplies by it again.
