Improves Magic Def. on capes. Success rate: 60%, Magic Def.+3, Weapon Def.+1
Improves Magic Def. on capes. Success rate: 60%, Magic Def. +4, Weapon Def. +2

Closed Online Test 1 → Closed Online Test 2
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.
No new scrolls, but a rewrite of the existing ones: Avoidability became Evasion, 16 were renamed, and 52 of the 165 had their destroy-on-fail chance cut from 100% to 50%. Not one success rate moved.
Improves Magic Def. on capes. Success rate: 60%, Magic Def.+3, Weapon Def.+1
Improves Magic Def. on capes. Success rate: 60%, Magic Def. +4, Weapon Def. +2
Improves Magic Def. on capes. Success rate: 100%, Magic Def.+2
Improves Magic Def. on capes. Success rate: 100%, Magic Def. +2
Improves Strength on capes. Success rate: 10%, STR+5 If failed, the item will be destroyed at a 100% rate.
Improves Strength on capes. Success rate: 10%, STR +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Strength on capes. Success rate: 10%, STR+3
Improves Strength on capes. Success rate: 10%, STR +3
Improves Strength on capes. Success rate: 60%, STR+2
Improves Strength on capes. Success rate: 60%, STR +2
Improves Strength on capes. Success rate: 100%, STR+1
Improves Strength on capes. Success rate: 100%, STR +1
Improves Weapon Def. on capes. Success rate: 10%, Weapon Def.+7, Magic Def.+5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Def. on capes. Success rate: 10%, Weapon Def. +8, Magic Def. +6 Upon failure, the item has a 50% chance to be destroyed.
Improves Weapon Def. on capes. Success rate: 10%, Weapon Def.+5, Magic Def.+3
Improves Weapon Def. on capes. Success rate: 10%, Weapon Def. +6, Magic Def. +4
Improves Weapon Def. on capes. Success rate: 60%, Weapon Def.+3, Magic Def.+1
Improves Weapon Def. on capes. Success rate: 60%, Weapon Def. +4, Magic Def. +2
Improves Weapon Def. on capes. Success rate: 100%, Weapon Def.+2
Improves Weapon Def. on capes. Success rate: 100%, Weapon Def. +2
Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on claws. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on crossbows. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +5 If failed, the item will be destroyed at a 100% rate.
Improves Weapon Attack on daggers. Success rate: 10%, Weapon Attack +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Crit. Damage on earrings. Success rate: 10%, Crit. Damage+5 If failed, the item will be destroyed at a 100% rate.
Improves Crit. Damage on earrings. Success rate: 10%, Crit. Damage +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Crit. Damage on earrings. Success rate: 10%, Crit. Damage+3
Improves Crit. Damage on earrings. Success rate: 10%, Crit. Damage +3
Improves Crit. Damage on earrings. Success rate: 60%, Crit. Damage+2
Improves Crit. Damage on earrings. Success rate: 60%, Crit. Damage +2
Improves Crit. Damage on earrings. Success rate: 100%, Crit. Damage+1
Improves Crit. Damage on earrings. Success rate: 100%, Crit. Damage +1
Improves Dexterity on earrings. Success rate: 10%, DEX+5 If failed, the item will be destroyed at a 100% rate.
Improves Dexterity on earrings. Success rate: 10%, DEX +4 Upon failure, the item has a 50% chance to be destroyed.
Improves Dexterity on earrings. Success rate: 10%, DEX+3
Improves Dexterity on earrings. Success rate: 10%, DEX +3
Improves Dexterity on earrings. Success rate: 60%, DEX+2
Improves Dexterity on earrings. Success rate: 60%, DEX +2
Improves Dexterity on earrings. Success rate: 100%, DEX+1
Improves Dexterity on earrings. Success rate: 100%, DEX +1
Improves Intelligence on earrings. Success rate: 10%, INT+5 If failed, the item will be destroyed at a 100% rate.
Improves Intelligence on earrings. Success rate: 10%, INT +4 Upon failure, the item has a 50% chance to be destroyed.