MapleStory Quest

Closed Online Test 1 → Closed Online Test 2

MapleStory Classic World client changelog: Closed Online Test 1 to Closed Online Test 2

BuildGrand LaunchPublic ReleaseClosed Online Test 2+1,155 added~2,335 changed-853 removed
What changed in the game files between the two closed tests, 21 April 2026 and 4 August 2026. Kept for the record: the site is built from the Grand Launch now, and what the second test had that the release does not is marked CoT2: From Closed Online Test 2 (Beta 2). Not in the Grand Launch; kept here as a record..
About this page

What it is

Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.

What it misses

Drop rates, shop stock and quiz answers live on the server, so they never show up here. Some of what arrived, like Orbis and 3rd job, was held back from the Public Release; this site keeps those pages, marked CoT2.

Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.

From the OSMS Data Explorer datamine of 5 August 2026. More on the sources.

Skills65 changed · page 4 of 9

New 73Changed 65Removed 3

Almost all of the additions are 3rd job, which arrived with the second test. The revisions are where a skill you already had changed under you.

Rush

Fighter (2nd Job)#1101005
NamePower GuardRush
Description

[Master Level : 20] Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill : At least Level 3 on Rage

[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.

Monsters Hit-4
Cooldown (sec)-3
Range-130-150
Duration (sec)80-180-
Level ×20
1

MP -20; For 80 sec, return 20% of the physical damage received

MP -30; Rush, with 130 in distance; Damage 60%

20

MP -30; For 180 sec, return 40% of the physical damage received

MP -10; Rush, with 150 in distance; Damage 80%

Showing the first and last of 20; 18 not shown.

Rush

Page (2nd Job)#1201005
NamePower GuardRush
Description

[Master Level : 20] Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill : At least Level 3 on Threaten

[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.

Monsters Hit-4
Cooldown (sec)-3
Range-130-150
Duration (sec)80-180-
Level ×20
1

MP -20; For 80 sec, return 20% of the physical damage received

MP -30; Rush, with 130 in distance; Damage 60%

20

MP -30; For 180 sec, return 40% of the physical damage received

MP -10; Rush, with 150 in distance; Damage 80%

Showing the first and last of 20; 18 not shown.

Rush

Spearman (2nd Job)#1301005
NameHyper BodyRush
Description

[Master Level : 20] Temporarily increases the Max HP of all party members around the area. Required Skill : At least Level 3 on Iron Will

[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters.

Monsters Hit-4
Cooldown (sec)-3
Range-130-150
Duration (sec)100-300-
Level ×20
1

MP -30; Max HP +10% for 100 sec

MP -30; Rush, with 130 in distance; Damage 60%

20

MP -50; Max HP +30% for 300 sec

MP -10; Rush, with 150 in distance; Damage 80%

Showing the first and last of 20; 18 not shown.

Blunt Weapon Mastery

Page (2nd Job)#1200001
Description

[Master Level : 20] Increases Blunt Weapon Mastery and Attack Power, with a chance to stun the target when attacking. This skill only applies when a one-handed or two-handed blunt weapon is equipped.

[Master Level: 20] Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.

Duration (sec)1-3-
Level ×20
1

Blunt Weapon Mastery level 1, Attack Power +1, 5% chance to stun for 1 sec

Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def.

20

Blunt Weapon Mastery level 10, Attack Power +20, 25% chance to stun for 3 sec

Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def.

Showing the first and last of 20; 18 not shown.

Energy Bolt

Magician (1st Job)#2001002
Description

[Master Level : 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.

[Master Level: 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.

Range400350
Level ×20
1

MP -6, Basic Attack 30, Mastery level 1

MP -8, Basic Attack 90, Mastery level 1

20

MP -14, Basic Attack 65, Mastery level 10

MP -16, Basic Attack 130, Mastery level 10

Showing the first and last of 20; 18 not shown.

Bow Mastery

Hunter (2nd Job)#3100000
Description

[Master Level: 20] Increases Bow Mastery and Avoidability. This effect only applies when a bow is equipped.

[Master Level: 20] Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped.

Level ×20
1Bow Mastery level 1, Avoidability +1Bow Mastery level 1, Evasion +1
2Bow Mastery level 1, Avoidability +2Bow Mastery level 1, Evasion +2
3Bow Mastery level 1, Avoidability +3Bow Mastery level 1, Evasion +3
4Bow Mastery level 2, Avoidability +4Bow Mastery level 2, Evasion +4
5Bow Mastery level 2, Avoidability +5Bow Mastery level 2, Evasion +5
6Bow Mastery level 3, Avoidability +6Bow Mastery level 3, Evasion +6
7Bow Mastery level 3, Avoidability +7Bow Mastery level 3, Evasion +7
8Bow Mastery level 4, Avoidability +8Bow Mastery level 4, Evasion +8
9Bow Mastery level 4, Avoidability +9Bow Mastery level 4, Evasion +9
10Bow Mastery level 5, Avoidability +10Bow Mastery level 5, Evasion +10
11Bow Mastery level 5, Avoidability +11Bow Mastery level 5, Evasion +11
12Bow Mastery level 6, Avoidability +12Bow Mastery level 6, Evasion +12
13Bow Mastery level 6, Avoidability +13Bow Mastery level 6, Evasion +13
14Bow Mastery level 7, Avoidability +14Bow Mastery level 7, Evasion +14
15Bow Mastery level 7, Avoidability +15Bow Mastery level 7, Evasion +15
16Bow Mastery level 8, Avoidability +16Bow Mastery level 8, Evasion +16
17Bow Mastery level 8, Avoidability +17Bow Mastery level 8, Evasion +17
18Bow Mastery level 9, Avoidability +18Bow Mastery level 9, Evasion +18
19Bow Mastery level 9, Avoidability +19Bow Mastery level 9, Evasion +19
20Bow Mastery level 10, Avoidability +20Bow Mastery level 10, Evasion +20

Focus

Archer (1st Job)#3001000
Description

[Master Level : 20] Focus to temporarily increase Accuracy and Avoidability. Required Skill: At least Level 3 on The Eye of Amazon

[Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 on The Eye of Amazon

Level ×20
1

MP -8; Accuracy +1, Avoidability +5 for 70 sec

MP -8; Accuracy +1, Evasion +5 for 70 sec

20

MP -16; Accuracy +20, Avoidability +25 for 300 sec

MP -16; Accuracy +20, Evasion +25 for 300 sec

Showing the first and last of 20; 18 not shown.

Lucky Seven

Rogue (1st Job)#4001003
Description

[Master Level : 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.

[Master Level: 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.

Level ×20
1unchanged MP -8; Damage 60%
2MP -8; Damage 63%MP -8; Damage 64%
3MP -8; Damage 66%MP -8; Damage 68%
4MP -8; Damage 69%MP -8; Damage 72%
5MP -9; Damage 72%MP -9; Damage 76%
6MP -9; Damage 75%MP -9; Damage 80%
7MP -9; Damage 78%MP -9; Damage 84%
8MP -10; Damage 81%MP -10; Damage 88%
9MP -10; Damage 84%MP -10; Damage 92%
10MP -11; Damage 87%MP -11; Damage 96%
11MP -11; Damage 90%MP -11; Damage 100%
12MP -12; Damage 93%MP -12; Damage 104%
13MP -12; Damage 96%MP -12; Damage 108%
14MP -13; Damage 99%MP -13; Damage 112%
15MP -13; Damage 102%MP -13; Damage 116%
16MP -14; Damage 105%MP -14; Damage 120%
17MP -14; Damage 108%MP -14; Damage 124%
18MP -15; Damage 111%MP -15; Damage 128%
19MP -15; Damage 114%MP -15; Damage 132%
20MP -16; Damage 120%MP -16; Damage 140%