Cold Beam
I/L Wizard (2nd Job)#2201003MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 sec
MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
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Closed Online Test 2 → Public Release
Read from the client: the Public Release of 6 October 2026 against Closed Online Test 2 of 11 August 2026, 2,795 additions, 366 removals and 800 revisions. New: Orange Slime and Shade, 6 maps, 309 items with the furniture for two new homes among them, 53 quests and 52 hairstyles and faces. Removed: Ossyria and 3rd job, with 97 monsters, 127 maps, 70 skills and 59 quests, each kept on this site marked CoT2.
The lists, one page each: 309 new items · 2 new monsters · 6 new maps · 53 new quests · everything removed (353). What the release dropped keeps its pages here, marked CoT2: From Closed Online Test 2 (Beta 2). Not in the Grand Launch; kept here as a record..
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. What the release left out of the second test is not missed but listed under Removed: Ossyria and 3rd job among it, which Nexon held back for later. This site keeps their pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 6 October 2026. More on the sources.
Nothing new. The 70 removed are all 3rd job, seven for each of the ten classes. The 62 revised are all 1st and 2nd job: 59 were reworded, Rush, Slash Blast, Arrow Bomb, Iron Arrow and Poison Breath now hit six monsters instead of four while Holy Arrow hits one instead of three, Rush’s cooldown went from 1 second to 2, Arrow Bomb and Iron Arrow lost the weapon from their names, and the eight Final Attack skills were given a hit count and a duration.
MP -11; Basic Attack 110, Mastery level 1; Slowed for 2 sec
MP -11; Basic Attack 110, Mastery level 1; Slowed for 3 sec
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Axe Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed axe. Required Skill: At least Level 3 Axe Mastery
20% success rate, Final Attack with axe damage 110% to up to 3 enemies
25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
50% success rate, Final Attack with axe damage 140% to up to 3 enemies
25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Sword Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a one-handed or two-handed sword. Required Skill: At least Level 3 Sword Mastery
20% success rate, Final Attack with sword damage 110% to up to 3 enemies
25% trigger rate; HP -12; MP -10; Final Attack with damage 140% to up to 3 enemies; Range +130
50% success rate, Final Attack with sword damage 140% to up to 3 enemies
25% trigger rate; HP -20; MP -18; Final Attack with damage 200% to up to 3 enemies; Range +150
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Blunt Weapon Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a one-handed or two-handed blunt weapon. Required Skill: At least Level 3 Blunt Weapon Mastery
20% success rate, Final Attack with blunt weapon damage 240%
25% trigger rate; MP -8; Final Attack with damage 270%
50% success rate, Final Attack with blunt weapon damage 270%
25% trigger rate; MP -16; Final Attack with damage 360%
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a bow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Bow Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to up to 3 enemies in front. Only applies when equipped with a bow. Required Skill: At least Level 3 Bow Mastery
20% success rate, Final Attack with bow damage 60% to up to 3 enemies
25% trigger rate; MP -12; Final Attack with damage 90% to up to 3 enemies
50% success rate, Final Attack with bow damage 90% to up to 3 enemies
25% trigger rate; MP -20; Final Attack with damage 120% to up to 3 enemies
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a crossbow is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Crossbow Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy. Only applies when equipped with a crossbow. Required Skill: At least Level 3 Crossbow Mastery
20% success rate, Final Attack with crossbow damage 220%
25% trigger rate; MP -12; Final Attack with damage 270%
50% success rate, Final Attack with crossbow damage 250%
25% trigger rate; MP -20; Final Attack with damage 360%
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Polearm Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a polearm. Required Skill: At least Level 3 Polearm Mastery
20% success rate, Final Attack with polearm damage 230%, absorb 5% of damage as HP
25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
50% success rate, Final Attack with polearm damage 260%, absorb 10% of damage as HP
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Showing the first and last of 30; 28 not shown.
[Master Level: 30] While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a spear is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Spear Mastery
[Master Level: 30] Using attack skills has a chance to enable the Final Attack skill for 60 sec. While enabled, the skill can be used, dealing heavy damage to a single enemy and absorbing some of the damage dealt as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Only applies when equipped with a spear. Required Skill: At least Level 3 Spear Mastery
20% success rate, Final Attack with spear damage 230%, absorb 5% of damage as HP
25% trigger rate; MP -8; Final Attack with damage 260%, absorb 5% of damage as HP
50% success rate, Final Attack with spear damage 260%, absorb 10% of damage as HP
25% trigger rate; MP -16; Final Attack with damage 350%, absorb 10% of damage as HP
Showing the first and last of 30; 28 not shown.