MapleStory Quest

Closed Online Test 2 → Public Release

MapleStory Classic World client changelog: Closed Online Test 2 to Public Release

BuildGrand LaunchPublic ReleaseClosed Online Test 2+2,795 added~800 changed-366 removed

Read from the client: the Public Release of 6 October 2026 against Closed Online Test 2 of 11 August 2026, 2,795 additions, 366 removals and 800 revisions. New: Orange Slime and Shade, 6 maps, 309 items with the furniture for two new homes among them, 53 quests and 52 hairstyles and faces. Removed: Ossyria and 3rd job, with 97 monsters, 127 maps, 70 skills and 59 quests, each kept on this site marked CoT2.

The lists, one page each: 309 new items · 2 new monsters · 6 new maps · 53 new quests · everything removed (353). What the release dropped keeps its pages here, marked CoT2: From Closed Online Test 2 (Beta 2). Not in the Grand Launch; kept here as a record..

About this page

What it is

Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.

What it misses

Drop rates, shop stock and quiz answers live on the server, so they never show up here. What the release left out of the second test is not missed but listed under Removed: Ossyria and 3rd job among it, which Nexon held back for later. This site keeps their pages, marked CoT2.

Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.

From the OSMS Data Explorer datamine of 6 October 2026. More on the sources.

Skills62 changed · page 3 of 8

New 0Changed 62Removed 70

Nothing new. The 70 removed are all 3rd job, seven for each of the ten classes. The 62 revised are all 1st and 2nd job: 59 were reworded, Rush, Slash Blast, Arrow Bomb, Iron Arrow and Poison Breath now hit six monsters instead of four while Holy Arrow hits one instead of three, Rush’s cooldown went from 1 second to 2, Arrow Bomb and Iron Arrow lost the weapon from their names, and the eight Final Attack skills were given a hit count and a duration.

Rush

Spearman (2nd Job)#1301005
Description

[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec

[Master Level: 20] Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 6 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 2 sec

Monsters Hit46
Cooldown (sec)12
Level ×20
1

MP -40; Rush, with 130 in distance; Damage 60%

MP -35; Rush, with 130 in distance; Damage 60%

20

MP -20; Rush, with 150 in distance; Damage 80%

MP -15; Rush, with 150 in distance; Damage 80%

Showing the first and last of 20; 18 not shown.

Slash Blast

Warrior (1st Job)#1001002
Description

[Master Level: 20] Use HP and MP to attack up to 4 enemies around you with your weapon. Required Skill: At least Level 1 on Power Strike

[Master Level: 20] Consumes HP and MP to attack up to 6 enemies around you with your weapon. Required Skill: At least Level 1 Power Strike

Monsters Hit46
Level ×20
1HP -3; MP -4; Damage 70%HP -8; MP -6; Damage 70%; Range +130
2HP -3; MP -4; Damage 73%HP -8; MP -6; Damage 73%; Range +130
3HP -3; MP -4; Damage 76%HP -8; MP -6; Damage 76%; Range +130
4HP -3; MP -4; Damage 79%HP -9; MP -7; Damage 79%; Range +130
5HP -4; MP -5; Damage 82%HP -9; MP -7; Damage 82%; Range +130
6HP -4; MP -5; Damage 85%HP -9; MP -7; Damage 85%; Range +130
7HP -4; MP -5; Damage 88%HP -9; MP -7; Damage 88%; Range +130
8HP -5; MP -6; Damage 91%HP -10; MP -8; Damage 91%; Range +130
9HP -5; MP -6; Damage 94%HP -10; MP -8; Damage 94%; Range +130
10HP -5; MP -7; Damage 97%HP -11; MP -9; Damage 97%; Range +130
11HP -5; MP -7; Damage 100%HP -11; MP -9; Damage 100%; Range +150
12HP -6; MP -8; Damage 103%HP -12; MP -10; Damage 103%; Range +150
13HP -6; MP -8; Damage 106%HP -12; MP -10; Damage 106%; Range +150
14HP -6; MP -9; Damage 109%HP -13; MP -11; Damage 109%; Range +150
15HP -6; MP -9; Damage 112%HP -13; MP -11; Damage 112%; Range +150
16HP -7; MP -10; Damage 115%HP -14; MP -12; Damage 115%; Range +150
17HP -7; MP -10; Damage 118%HP -14; MP -12; Damage 118%; Range +150
18HP -7; MP -11; Damage 121%HP -15; MP -13; Damage 121%; Range +150
19HP -7; MP -11; Damage 124%HP -15; MP -13; Damage 124%; Range +150
20HP -8; MP -12; Damage 130%HP -16; MP -14; Damage 130%; Range +150

Bless

Cleric (2nd Job)#2301003
Description

[Master Level: 20] Temporarily increases the Accuracy, Evasion, and HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 on Invincible

[Master Level: 20] Temporarily reduces all Damage taken and increases the HP recovery from the Heal skill for all nearby party members. Required Skill : At least Level 5 Invincible

Level ×20
1

MP -20; Accuracy +1, Evasion +1, and HP recovery from the Heal skill is increased by 1% for 100 sec

MP -20; All Damage taken is reduced by 5%, and HP recovery from the Heal skill is increased by 1% for 100 sec

20

MP -30; Accuracy +20, Evasion +20, and HP recovery from the Heal skill is increased by 10% for 300 sec

MP -30; All Damage taken is reduced by 15%, and HP recovery from the Heal skill is increased by 10% for 300 sec

Showing the first and last of 20; 18 not shown.

Blunt Weapon Mastery

Page (2nd Job)#1200001
Description

[Master Level: 20] Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.

[Master Level: 20] Increases Blunt Weapon Mastery and Critical Damage. It only applies when a one-handed or two-handed blunt weapon is equipped.

Level ×20
1

Blunt Weapon Mastery level 1, 1% chance to ignore enemy Weapon Def.

Blunt Weapon Mastery level 1, Critical Damage +1%

20

Blunt Weapon Mastery level 10, 20% chance to ignore enemy Weapon Def.

Blunt Weapon Mastery level 10, Critical Damage +20%

Showing the first and last of 20; 18 not shown.

Bow Mastery

Hunter (2nd Job)#3100000
Description

[Master Level: 20] Increases Bow Mastery and Evasion. This effect only applies when a bow is equipped.

[Master Level: 20] Increases Bow Mastery, Critical Rate, and Movement Speed. This effect only applies when a bow is equipped.

Level ×20
1

Bow Mastery level 1, Evasion +1

Bow Mastery level 1, Critical Rate +1%, Speed +1

20

Bow Mastery level 10, Evasion +20

Bow Mastery level 10, Critical Rate +10%, Speed +10

Showing the first and last of 20; 18 not shown.

Crossbow Mastery

Crossbowman (2nd Job)#3200000
Description

[Master Level: 20] Increases Crossbow Mastery and gives a chance to deal damage that ignores the target's Weapon Def. This effect only applies when a crossbow is equipped.

[Master Level: 20] Increases Crossbow Mastery and Critical Damage. It only applies when a crossbow is equipped.

Level ×20
1

Crossbow Mastery level 1, 1% chance to ignore enemy Weapon Def.

Crossbow Mastery level 1, Critical Damage +1%

20

Crossbow Mastery level 10, 20% chance to ignore enemy Weapon Def.

Crossbow Mastery level 10, Critical Damage +20%

Showing the first and last of 20; 18 not shown.

Invincible

Cleric (2nd Job)#2301002
Description

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill: At least Level 5 on Heal

[Master Level: 20] Reduces physical damage taken for a certain duration, and deals non-elemental magic damage to any monster that takes contact damage from the caster. Required Skill : At least Level 5 Heal

Level ×20
1

MP 16; Physical damage -10%, Basic Attack 10 non-elemental magic damage for 100 sec

MP 16; Physical damage -1%, Basic Attack 10 non-elemental magic damage for 100 sec

20

MP 36; Physical damage -30%, Basic Attack 30 non-elemental magic damage for 300 sec

MP 36; Physical damage -20%, Basic Attack 30 non-elemental magic damage for 300 sec

Showing the first and last of 20; 18 not shown.

Spear Mastery

Spearman (2nd Job)#1300000
Description

[Master Level: 20] Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped.

[Master Level: 20] Increases Spear Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. It only applies when a spear is equipped.

Level ×20
1

Spear Mastery level 1, Critical Rate +1%

Spear Mastery level 1, 1% chance to ignore enemy Weapon Def.

20

Spear Mastery level 10, Critical Rate +20%

Spear Mastery level 10, 20% chance to ignore enemy Weapon Def.

Showing the first and last of 20; 18 not shown.