Double Stab
Rogue (1st Job)#4001002[Master Level: 20] Use MP to quickly stab a monster twice in one turn using a dagger.
[Master Level: 20] Consumes MP to quickly stab a monster twice using a dagger.

Closed Online Test 2 → Public Release
Read from the client: the Public Release of 6 October 2026 against Closed Online Test 2 of 11 August 2026, 2,795 additions, 366 removals and 800 revisions. New: Orange Slime and Shade, 6 maps, 309 items with the furniture for two new homes among them, 53 quests and 52 hairstyles and faces. Removed: Ossyria and 3rd job, with 97 monsters, 127 maps, 70 skills and 59 quests, each kept on this site marked CoT2.
The lists, one page each: 309 new items · 2 new monsters · 6 new maps · 53 new quests · everything removed (353). What the release dropped keeps its pages here, marked CoT2: From Closed Online Test 2 (Beta 2). Not in the Grand Launch; kept here as a record..
Two client exports compared field by field, not Nexon’s patch notes, so it shows changes nobody announced. It can’t say why something changed: a typo fix and a rebalance look the same.
Drop rates, shop stock and quiz answers live on the server, so they never show up here. What the release left out of the second test is not missed but listed under Removed: Ossyria and 3rd job among it, which Nexon held back for later. This site keeps their pages, marked CoT2.
Closed Online Test 2 is dated 4 August at the end of the older diff and 11 August at the start of the newer one, and both are right: the first was made from the build the test opened on, the second from the one its 11 August balance maintenance left. What that maintenance changed (Rush’s cooldown went from 3 seconds to 1, for one) is in neither diff.
From the OSMS Data Explorer datamine of 6 October 2026. More on the sources.
Nothing new. The 70 removed are all 3rd job, seven for each of the ten classes. The 62 revised are all 1st and 2nd job: 59 were reworded, Rush, Slash Blast, Arrow Bomb, Iron Arrow and Poison Breath now hit six monsters instead of four while Holy Arrow hits one instead of three, Rush’s cooldown went from 1 second to 2, Arrow Bomb and Iron Arrow lost the weapon from their names, and the eight Final Attack skills were given a hit count and a duration.
[Master Level: 20] Use MP to quickly stab a monster twice in one turn using a dagger.
[Master Level: 20] Consumes MP to quickly stab a monster twice using a dagger.
[Master Level: 30] Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill: At least Level 3 on Critical Recovery
[Master Level: 30] Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 Critical Recovery
[Master Level: 20] Use MP to attack one enemy. The higher the Mastery, the lower the damage variation.
[Master Level: 20] Consumes MP to attack a single enemy within 350 range in front. The higher the Mastery, the lower the damage variation.
[Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 on The Eye of Amazon
[Master Level: 20] Focus to temporarily increase Accuracy and Evasion. Required Skill: At least Level 3 The Eye of Amazonc
[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 on Max HP Increase
[Master Level: 20] Temporarily increases your Weapon Defense. Required Skill: At least Level 3 Max HP Increase
[Master Level: 20] Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.
[Master Level: 20] Consumes MP to throw 2 throwing stars at a single enemy within 200 range in front, dealing powerful damage based on LUK. Attacks based on LUK regardless of Claw Mastery.
[Master Level: 20] Temporarily boosts Weapon Def. and Magic Def. by concentrating magic into your armor. Required Skill: At least Level 3 on Magic Guard
[Master Level: 20] Temporarily increases Weapon Def. and Magic Def. by concentrating magic into your armor. Required Skill: At least Level 3 Magic Guard
[Master Level: 20] Use MP to attack an enemy twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 on Energy Bolt
[Master Level: 20] Consumes MP to attack a single enemy within 300 range in front twice. The higher the Mastery, the lower the damage variation. Required Skill: At least Level 1 Energy Bolt