MapleStory Quest

Crafting

Crafting

Every recipe across the six disciplines: what each one makes, what it takes, and what the craft pays in EXP for the fee it charges. The Public Release’s crafting stops at craft level 8; the recipes it still files under 9 and 10 are Closed Online Test 2’s, kept and marked.
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Smithing

Helmets, armour plate and the ingots everything else needs.

Weaponcrafting

Swords, axes, blunts, spears and polearms.

Tailoring

Cloth armour, robes and the fabric that goes into them.

Woodcrafting

Bows, crossbows, wands, staves and arrows.

Leatherworking

Light armour, shoes, gloves and capes.

Arcforge

Potions, throwing stars and the odd piece nothing else makes.

Craft EXP and the meso fee are the client’s own numbers. EXP per meso divides one by the other: it ranks recipes by the cost the data knows, and deliberately says nothing about what the ingredients are worth, since no price for those exists in the snapshot.

CoT2: Filed above craft level 8. The Public Release's crafting stops at 8; only Closed Online Test 2's went to 10. Kept here as a record.The Public Release’s crafting stops at craft level 8: its craft EXP table, which OSMS read out of the client, ends there. Its recipe list, crafting.json and the client’s own CraftRecipe file, still files recipes under levels 9 and 10, which only Closed Online Test 2, whose crafting went to 10, could reach. They stay in the list as a record, each marked, and the Build row lists either on its own. What each level costs is on the crafting ladder.